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Xcom long war assault
Xcom long war assault







xcom long war assault

Best described as something of a hybrid between the Assault and Heavy, the Infantry is a direct fire and Overwatch specialist. Support Party Member: Following the Bullet Wizard build means eschewing the powerful offensive perks in favor of making a Gunner that can apply Holo-targeting and Shred while Suppressing multiple foes, letting the rest of the squad be more accurate and deal more damage.Ī new class with no direct counterpart in vanilla.Pinned Down: As mentioned above, Gunners get Suppression right from Squaddie.But even using a SAW comes with higher damage and lowered mobility compared to an assault rifle. Similar to Snipers with Squad Sight, LMG Gunners cannot move and fire on the same turn, making them slower than their SAW-using peers, but deal more damage and can shoot beyond their own visual range. Mighty Glacier: Can be invoked by equipping the LMG rather than the SAW.Default ability is "Suppression", which reduces an enemy's aim and causes reaction fire to be taken should it attempt to move. One half of vanilla's Heavy, getting the use of the SAW or LMG. They also have the Dense Smoke perk from the base game. Support Party Member: With the Smoke & Mirrors and Packmaster perks an Engineer can also get three uses out of each support grenade such as smokes, flashbangs, or acid grenades.

xcom long war assault

Required Secondary Powers: The Engineer can learn Fire Rocket at master sergeant, but without the variety of perks the Rocketeer can learn, its effectiveness will be limited.Pinned Down: Engineers are one of the classes that can Suppress enemies.Grenade Spam: With the right build and Tactical Rigging, an Engineer can carry a whopping nine damage grenades.Default ability is "Grenadier", which allows two destructive grenades from one inventory slot and allows her to throw grenade 20% further. The +5 Will the ability gives also helps to resist direct psionic means of causing panic.Ī new class with no direct parallel in vanilla, but best described as a lovechild of the grenade-related skills of vanilla's Heavy and Support. Nerves of Steel: "Steadfast" prevents an Assault from panicking due to getting wounded, Intimidation or allies panicking, getting wounded or killed.His default ability, "Run & Gun", is the same as in vanilla, allowing the Assault to fire or Overwatch after using both actions to move. Largely similar to vanilla's Assault, the Assault is a CQC specialist.









Xcom long war assault